Table of Contents

Resources

Chess Lessons - Learn with Online Courses

Glossary of chess

Algebraic notation (chess)


How to Play

Board & Setup

Goal

Checkmate the Opposing King

Avoid Fool's Mate

Avoid Check

Strategy

Control the Center

The Four-Move Checkmate

  1. e4 e5
  2. Qh5 Nc6
  3. Bc4
  4. Qxf7#

Game Phases

Opening

  1. Establish control of the center.
  2. Get pieces on active squares by developing pieces from the back ranks.
  3. Get the King to safety by castling to remove the piece from the center, and developing the Rook to open files.

Mid-Game

Endgame

Tactics

Techniques that can be used for an immediate advantage.

A board at initial setup.

A board at initial setup.

The Language of Chess

Chess has an algebraic notation system that labels pieces and moves.

Pieces

<aside> πŸ‘‘ King [K] (1/16): Can move to any adjacent space in any direction, including diagonals.

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<aside> πŸ‘ΈπŸ½ Queen [Q] 9 (1/16): Can move any number of spaces in any direction, including diagonals.

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<aside> πŸ—Ό Rook [R] 5 (2/16): Can move up, down, right, and left.

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<aside> β›ͺ Bishop [B] 3 (2/16): Can move in diagonals. Both Bishops are on opposing colors, and cannot block each other.

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<aside> 🐴 Knight [N] 3 (2/16): Can move in an L shape, two spaces up, down, right, and left, then one space on the opposite axis. It is the only piece that can jump over other pieces. It switches colors with each move.

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<aside> β™ŸοΈ Pawn [p] 1 (8/16): Can only move forward. On its first turn, it can move up to two spaces. It can capture opponents in the diagonal space. It is promoted when it reaches the end of the board, usually to a Q.

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Matches

Results